# Top View Mode & Points of Interest

The Point of Interest (POI) system is a powerful feature designed to create guided, interactive tours from a top-down or strategic perspective. It combines a new navigation mode (Top View Mode) with interactive markers (POI\_InterestPoint) that allow users to explore specific areas of your level in detail.

**Key Concept: How They Work Together**

* **Top View Mode:** Provides a bird's-eye view of your entire project, perfect for overall navigation and understanding the layout.
* **POI\_InterestPoint:** These are interactive points you place in your level. When a user clicks on a POI from the Top View, they can either get more information or zoom into that specific point for a closer look.

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#### **The POI\_InterestPoint Actor**

The POI\_InterestPoint actor is a versatile tool for marking and interacting with specific locations within your level. You can customize each point individually directly from the Details Panel without touching any code.

**How to Use:**

1. Drag the POI\_InterestPoint actor from the Content Browser into your Level.
2. Position it at your desired location.
3. In the Details Panel, customize the name, icon, widget, and behaviour.

**Configuration (Details Panel):**

<figure><img src="/files/mMilZo42ePMPxJQRN4mX" alt=""><figcaption></figcaption></figure>

* **Interest Point Name:**
  * **What it does:** Sets a custom title or label for your Interest Point.
  * **How to use:** Simply type the desired name. This name will automatically be displayed on the Point’s UI widget in the world.
* **Chose Widget (Optional UI):**
  * **What it does:** If you want a specific information panel or custom UI to appear when this point is clicked, assign your custom-designed User Widget here.
  * **How to use:** Select your widget from the dropdown. If left empty, no additional UI will be displayed.
* **Interest Point Icon:**
  * **What it does:** Gives each POI a unique visual identity.
  * **How to use:** Expand this section to set different textures for the icon’s **Normal**, **Hovered**, and **Pressed** states to make the interaction feel dynamic.
* **Interest Point Focus (Behavior Toggle):**
  * This critical setting determines how the camera behaves when the point is clicked.
  * **When Enabled (Checked):** The camera will smoothly transition and **Possess** the POI actor, giving the user a dedicated, close-up view of that specific point.
  * **When Disabled (Unchecked):** The camera will remain in the Top View Mode. However, the widget you assigned in "Chose Widget" will still appear. This is ideal for showing info-popups without moving the main camera.


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